Showing posts with label visual. Show all posts
Showing posts with label visual. Show all posts

Monday, 3 November 2014

Problems first, second and third DOI: 10.4018/ijqaete.2014070104

A paper has recently been published in International Journal of Quality Assurance in Engineering and Technology Education on problem-solving and programming by two members of the Department of Computing and Immersive Technologies, University of Northampton.



Problems First, Second and Third. 
Gary Hill and Scott Turner
DOI:  10.4018/ijqaete.2014070104

Abstract
This paper considers the need to focus initial programming education on problem-solving, prior to the teaching of programming syntax and software design methodology. The main vehicle for this approach is simple Lego based robots programmed in Java, followed by the programming of a graphical representation/simulation to develop programming skills. Problem solving is not trivial (Beaumont & Fox, 2003) and is an important skill, central to computing and engineering. The paper extends the authors earlier research on problems first and problem solving (Hill & Turner, 2011) to further emphasise the importance of problem-solving, problem based learning and the benefits of both physical and visual solutions. An approach will be considered, illustrated with a series of problem-solving tasks that increase in complexity at each stage and give the students practice in attempting problem-solving approaches, as well as assisting them to learn from their mistakes. Some of the problems include ambiguities or are purposely ill-defined, to enable the student to resolve these as part of the process. The benefits to students will be discussed including students' statements that this approach, using robots, provides a method to visually and physically see the outcome of a problem. In addition, students report that the method improves their satisfaction with the course. The importance of linking the problem-solving robot activity and the programming assignment, whilst maintaining the visual nature of the problem, will be discussed, together with the comparison of this work with similar work reported by other authors relating to teaching programming using robots (Williams, 2003). In addition, limitations will be discussed relating to the access to the physical robots and the alternative attempts to simulate the robots using three options of, Microsoft Robotics Studio (MSRS), Lego Mindstorms and Greenfoot simulators.





To read a preview of the paper go to: http://www.igi-global.com/viewtitlesample.aspx?id=117560&ptid=91662&t=Problems%20First,%20Second%20and%20Third



If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk. All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with

Friday, 1 June 2012

teaching and learning in computing journal papers



Kariyawasam K., A., Turner S., Hill G. (2012) 
"Is it Visual? The importance of a Problem Solving Module within a Computing course", Computer Education, Volume 10, Issue 166, May 2012, pp. 5-7, ISSN: 1672-5913.


Summary slides shown below




Hill G., Turner S. (2012) "Referencing within Code in Software Engineering Education!", Computer Education, Volume 10, Issue 166, May 2012, pp. 1-4, ISSN: 1672-5913.
Abstract: Traditionally computer sciences courses will assess software code. It is common and accepted good practice (as in written reports) to reference other sources of appropriate material. However there appears to be no explicit method, recommendation or advice to computer science tutors and students on a referencing approach. This paper aims to stimulate discussion from peers involved in software engineering education. By discussing the apparent lack of "referencing within code" advice to students and proposing suggestions for appropriate solutions.




If there are others recently in the school on teaching and learning please send me the details: scott.turner@northampton.ac.uk