Thursday, 23 October 2014

Research in Games Technologies and Visualisation

Games Technologies and Visualisation
The use of games and games technology to solve problems is another area of strength within the team.






Resources     
·         Portable virtual reality equipment
·         Haptic devices for providing force feedback
·         Use of CAVE via NVision



Recent Publications

  • Training Science Teachers to Design Lesson Plans through an Inquiry-Based Serious Game. (Petros Lameras, Panagiotis Petridis, Kate Torrens, Ian Dunwell, Maurice Hendrix, Sylvester Arnab, Craig Stewart), In The Sixth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2014), 2014.
  • Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency. (Ian Dunwell, Petros Lameras, Panagiotis Petridis, Maurice Hendrix, Stella Doukianou, Mark Gaved), In 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at the International Conference on Intelligent User Interfaces 2014, 2014. 
  • THE GROWTH: An environmental Game focusing on overpopulation issues. (Charn Pisithpunth, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Maurice Hendrix), In HCI International 2014, 2014.
  • A Game-Based Learning Approach to Road Safety: The Code of Everand (I. Dunwell, P. Petridis, S. Arnab, S. de Freitas, P. Lameras, C. Stewart, M. Hendrix), In CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2014. 
  • Repurposing Integrating and Rating Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, I. Dunwell, P. Petridis, S. Arnab, S. de Freitas), In Technological and Social Environments for Interactive Learning, J. Jovanovic, R. Chiong (eds.), Informing Science Press Santa Rosa CA USA, 2013. 
  • A game-based approach for raising awareness on sustainability issues in public spaces (P. Lameras, P. Petridis, I. Dunwell, M. Hendrix, S. Arnab, S. de Freitas, C. Stewart), In The Spring Servitization Conference: Servitization in the multi-organisation enterprise, 2013. 
  • Gamified Training for Cyber Defence: Methods and Automated Tools for Situation and Threat Assessment (J.A. Amorim, M. Hendrix, S.F. Andler, P.M. Gustavsson), In NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111), 2013. 
  • Cyber Security Training Perspectives (J. Amorim, J. Llinas, M. Hendrix, P.M. Gustavsson, S.F. Andler, M. Brodin), In Annual Computer Security Applications Conference (ACSAC) New Orleans Louisiana USA, 2013.
    Note: poster
  • Serious games meets Adaptive Hypermedia: Integrating games into web-based e-learning systems (M. Hendrix), In Keynote at PersDB2013 workshop at VLDB2013 Riva Del Garda Italy, 2013. 
  • The Open Innovation Exchange Platform - Experiences of implementing a business community engagement platform for channelling IP development and collaboration with local businesses (M. Hendrix, P. Lameras, B. More, P. Petridis, I. Dunwell, S. Arnab, C. Stewart, J. Hensman, S. de Freitas), In The 10th International Conference on on e-Business Engineering (ICEBE 2013), 2013. 
  • Towards Understanding Learning Behavior Patterns in Social Adaptive Personalized E-Learning Systems (L. Shi, A.I. Cristea, M.S. Awan, C.Stewart, M. Hendrix), In 19th Americas Conference on Information Systems (AMCIS), 2013.
  • Socio-semantic Integration of Educational Resources - The Case of the mEducator Project (S. Dietze, E. Kaldoudi, N. Dovrolis, D. Giordano, C. Spampinato, M. Hendrix, A. Protopsaltis, D. Taibi, H. Q. Yu), In Journal of Universal Computer Science (J.UCS) Special Issue: International Research Projects on Socio-Semantic Technologies Applied to Education, volume 2013, 2013. 
  • The development approach of a Pedagogically Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting (S. Arnab, K. Brown, S. Clarke, I. Dunwell, T. Lim, N. Suttie, S. Louchart, M. Hendrix, S. de Freitas), In Computers and Education, volume 2013, 2013. 
  • MeTycoon: A Game-Based Approach to Career Guidance (I. Dunwell, P. Lameras, K. Star, S. de Freitas, P. Petridis, M. Hendrix, S. Arnab), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. 
  • Educational Games - Are They Worth The Effort? (P. Backlund, M. Hendrix), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. 
  • Sharing Experiences with Serious Games the EduGameLab rating tool for parents and teachers (M. Hendrix, P. Backlund, M. Lebram, H. Lundqvist), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. 
  • The Herbert Virtual Museum (P. Petridis, F. Liarokapis, I. Dunwell, M. Hendrix, G. Constantinou, S. Arnab, S. de Freitas), In Journal of Electrical and Computer Engineering, volume 2013, 2013. 
  • Serious Games and E-Learning Standards: Towards an Integrated Experience (M. Hendrix, I. Dunwell, P. Lameras, S. Arnab, P Petreidis, C. Stewart, S. De Freitas, P. Backlund, F. Liarokapis), In Journal of Advanced Distributed Learning Technology (JADLeT), volume 1:1, 2013. 
  • Experiential Learning in the IB Classroom: Simulations and Role-playing (B. Janavaras, S. George, M. Hendrix), In Academy of International Business (AIB), 2013.
  • Developing a Digital Game to Support Cultural Learning amongst Immigrants (I. Dunwell, S. Arnab, M. Hendrix, P. Petridis), In 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at Foundations of Digital Games 2013, 2013.
  • Behavioural and attitudinal change in Serious Games used for Environmental purposes (C. Pisipunth, P. Petridis, P. Lameras, M. Hendrix, A. Protopsaltis, I. Dunwell, S. Arnab, S. de Freitas), In Simulation & Gaming, volume 2013, 2013.
  • Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences (M. Hendrix, E. Knutov, L. Auneau, S. Arnab, I. Dunwell, P. Petridis, P. Lameras, S. de Freitas), In The Fifth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2013), IARIA, 2013. 
  • Collective Intelligence and Immersive Visualisation - New Techniques to Facilitate Collaborative Research (J. Hensman, M. Hendrix, A. Brandic, I. Upton), In Digital Research (DR2012), 2012.
    Note: poster
  • Authoring of Adaptive Serious Games (M. Hendrix, E. Knutov, L. Auneau, A. Protopsaltis, S. Arnab, I. Dunwell, P. Petridis, S. de Freitas), In 7th European Conference on Technology Enhanced Learning, Springer, 2012. 
    Note: poster
  • Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources (M. Hendrix, D. Taibi, S. Dietze, A. Protopsaltis, I. Dunwell, E. Mitsopoulou, P. Bamidis, D. Spachos, S. de Freitas, P. Petridis, S. Arnab, N. Dovrolis, E. Kaldoudi), In 2nd International Workshop on Learning and Education with the Web of Data (LiLe2012) collocated with World Wide Web (WWW2012), ACM, 2012. 
  • Performance Evaluation of mEducator 3.0 a Linked Databased Medical Educational Environment (M. Hendrix, A. Protopsaltis), In 1st International Conference on Medical Education Informatics (MEI 2012), 2012. 
    Note: poster
  • Game Engines Selection Framework for High-Fidelity Serious Applications (P. Petridis, I. Dunwell, S. Arnab, A. Protopsaltis, M. Hendrix, S. de Freitas), In International Journal of Interactive worlds, volume 2012, 2012.   
  • Defining a Metadata Schema for Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, C. Rolland, I. Dunwell, S. de Freitas, S. Arnab, P. Petridis, J. Llanas), In The Fourth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2012), IARIA, 2012.
  • Guiding Intuitive Learning in Serious Games (I. Dunwell, P. Petridis, M. Hendrix, S. Arnab, M. Al-Smadi, C. Guetl), In ALICE 2012 workshop CISIS 2012, IEEE Computer Society, 2012. 
  • Re-using Serious Games by encapsulating them in Learning Objects (M. Hendrix, I. Dunwell, P. Lameras), In ASPIS international conference 2012, 2012. 
  • Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System (I. Dunwell, P. Petridis, A. Protopsaltis, S. Arnab, M. Hendrix, S. de Freitas), In ALICE 2011 workshop INCoS 2011, IEEE Computer Society, 2011. 
  • Scenario-based Serious Games Repurposing (A. Protopsaltis, L. Auneau, I. Dunwell, S. de Freitas, P. Petridis, S. Arnab, M. Hendrix), InProceedings of the ACM SIGDOC 2011 Conference, ACM, 2011. 
  • Ensembl 2012 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, D. Carvalho-Silva, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gil, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. K. Kahari, D. Keefe, S. Keenan, R. Kinsella, M. Komorowska, G. Koscielny, E. Kulesha, P. Larsson, I. Longden, W. McLaren, M. Muffato, B. Overduin, M. Pignatelli, B. Pritchard, H. S. Riat, G. R. Ritchie, M. Ruffier, M. Schuster, D. Sobral, Y. A. Tang, K. Taylor, S. Trevanion, J. Vandrovcova, S. White, M. Wilson, S. P. Wilder, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Harrow, J. Herrero, T. J. Hubbard, A. Parker, G. Proctor, G. Spudich, J. Vogel, A. Yates, A. Zadissa, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 40, pp. 84-90, 2011.   
  • A virtual environment training system for haptic laparoscopic surgery (F Zhao, Scott J Turner, Rashmi Dravid, Gary Hill, Yinghui Zhang), In 16th International Conference on Automation and Computing, 2010. 
  • A multi-asperity surface contact model for the simulation of friction in virtual environments (Yinghui Zhang), In Proceedings of Virtual Reality International Conference (VRIC 2010), Simon Richir, Akihiko Shirai (eds.), 2010. 
  • Ensembl 2011 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, Y Chen, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. Kahari, D. Keefe, S. Keenan, R. Kinsella, F. Kokocinski, E. Kulesha, P. Larsson, I. Longden, W. McLaren, B. Overduin, B. Pritchard, H. S. Riat, D. Rios, G. Ritchie, M. Ruffier, M. Schuster, D. Sobral, G. Spudich, Y. A. Tang, S. Trevanion, J. Vandrovcova, A. Vilella, S. White, S. P. Wilder, A. Zadissa, J. Zamora, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Herrero, T. J. P. Hubbard, A. Parker, G. Proctor, J. Vogel, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 39, 2010. 

To find out more contact: Scott Turner

If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk

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