Ajam, H., Ramdhany, R., Hammond, M. and Mu, M. (2017) A middleware to enable immersive multi-device online TV experience. In: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video. New York: ACM.
Abstract:
Recent years have witnessed the boom of great technologies of smart devices transforming the entertainment industry, especially the traditional TV viewing experiences. In an effort to improve user engagement, many TV broadcasters are now investigating future generation content production and presentation using emerging technologies. In this paper, we introduce an ongoing work to enable immersive and interactive multi-device online TV experiences. Our project incorporates three essential developments on content authoring, device discovery, and cross-device media orchestration.
All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon
Computing within Northamptonshire is dynamic with interests in many aspects of computing and engineering. All views are the author and the site is the property of the author.
Showing posts with label synchronisation. Show all posts
Showing posts with label synchronisation. Show all posts
Sunday, 7 May 2017
Tuesday, 13 December 2016
Closing the Gap: Human Factors in Cross-device Media Synchronization doi: 10.1109/JSTSP.2016.2638358
Closing the Gap: Human Factors in Cross-device Media Synchronization
IEEE Journal of Selected Topics in Signal Processing
Issue Date: FEBRUARY 2017
Volume: 11 Issue: 1
On page(s): 0
Print ISSN: 1932-4553
Online ISSN: 1941-0484
Digital Object Identifier: 10.1109/JSTSP.2016.2638358
Abstract:
The continuing growth in the mobile phone arena, particularly in terms of device
capabilities and ownership is having a transformational impact on media
consumption. It is now possible to consider orchestrated multi-stream experiences
delivered across many devices, rather than the playback of content from a single
device. However, there are significant challenges in realising such a vision,
particularly around the management of synchronicity between associated media
streams. This is compounded by the heterogeneous nature of user devices, the
networks upon which they operate, and the perceptions of users. This paper
introduces IMSync, an open inter-stream synchronization framework that
incorporates human factors to capture the quality of experience (QoE). IMSync
adopts efficient monitoring and control mechanisms, alongside a QoE perception
model that has been derived from a series of subjective user experiments. Based
on an observation of lag, IMSync is able to use this model of impact to determine
an appropriate strategy to catch-up with playback whilst minimising the potential
detrimental impacts on a users QoE. The impact model adopts a balanced
approach: trading off the potential impact on QoE of initiating a re-synchronization
process compared with retaining the current levels of non-synchronicity, in order
to maintain high levels of QoE. A series of experiments demonstrate the potential
of the framework as a basis for enabling new, immersive media experiences.
All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon
Wednesday, 17 February 2016
QoE-aware inter-stream synchronization in open N-screens cloud
A recent paper by Dr Mu Mu:
If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk. All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with
QoE-aware inter-stream synchronization in open N-screens cloud
Mu, M., Simpson, S., Stokking, H. and Race, N.
Consumer Communications and Networking (CCNC), 2016 13th Annual IEEE. Las Vegas: IEEE. 2331-9860.
Abstract
The growing popularity and increasing performance of mobile devices is transforming the way in which media can be consumed, from single device playback to orchestrated multi-stream experiences across multiple devices. One of the biggest challenges in realizing such immersive media experience is the dynamic management of synchronicity between associated media streams. This is further complicated by the faceted aspects of user perception and heterogeneity of user devices and networks. This paper introduces a QoE-aware open inter-stream media synchronization framework (IMSync). IMSync employs efficient monitoring and control mechanisms, as well as a bespoke QoE impact model derived from subjective user experiments. Given a current lag, IMSync's aim is to use the impact model to determine a good catch-up strategy that minimizes detrimental impact on QoE. The impact model balances the accumulative impact of re-synchronization processes and the degree of non-synchronicity to ensure the QoE. Experimental results verify the run-time performance of the framework as a foundation for immersive media experience in open N-Screens cloud.
Mu, M., Simpson, S., Stokking, H. and Race, N. (2016) QoE-aware inter-stream synchronization in open N-screens cloud. In:Consumer Communications and Networking (CCNC), 2016 13th Annual IEEE. Las Vegas: IEEE. 2331-9860. (In Press)
If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk. All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with
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