Monday 23 April 2018

wearable devices for motivating patients via gaming

Al-Mahmood, A. and Opoku Agyeman, M. (2018) On wearable devices for motivating patients with upper limb disability via gaming and home rehabilitation. Paper presented to: IEEE International Workshop on Internet of Things: Networking Applications and Technologies (IoTNAT 2018), Barcelona, Spain, 23-26 April 2018

Abstract
Recently, games have become increasingly popular in many different areas such as military, health care, entertainments, education and government due to advancement in technology which have made it easy to interact with games. Specifically, the application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. In this paper, we focus on recent contributions that aim at enabling the rehabilitation process of patients suffering from upper limb disability as a result of stroke through a combination of gaming, wearable technology and/or IoT.



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