Gary Hill: solving problems

Referencing within Code in Software Engineering Education!

Computer Education 05/2012; 10(166):1.
ABSTRACT Traditionally computer sciences courses will assess software code. It is common and accepted good practice (as in written reports) to reference other sources of appropriate material. However there appears to be no explicit method, recommendation or advice available to computer science tutors and students on a referencing approach!

This paper aims to stimulate discussion from peers involved in software engineering education. By discussing the apparent lack of ‘referencing within code’ advice to students and proposing suggestions for appropriate solutions. This will be based on the authors’ experience of assessing code and the current advice given to their students.

Is it Visual? The importance of a Problem Solving Module within a Computing course

Computer Education 05/2012; 10(166):5.
ABSTRACT This paper looks at student’s view of the usefulness of a problem solving and programming module in the first year of a 3-year undergraduate program. The School of Science and Technology, University of Northampton, UK has been investigating, over the last seven years the teaching of problem solving. Including looking at whether a more visual approach has any benefits (the visual programming includes both 2-d and graphical user interfaces). Whilst the authors have discussed the subject problem solving and programming in the past this paper considers the students perspective from research collected/collated by a student researcher under a new initiative within the University.

All students interviewed either had completed the module within the two years of the survey or were completing the problem-solving module in their first year.

Robots within the Teaching of Problem-Solving

ITALICS 06/2008; 7(1):108.
ABSTRACT This paper considers the experiences of teaching on a module where problem-solving is taught first, then programming. The main tools for the problem-solving part, alongside two problem-solving approaches, are tasks using Mindstorm (LEGO, Denmark) robot kits. This is being done as a foundation step before the syntax of a language (Java) is taught to enable a Graphical User Interface (GUI) emulation of a previous robot problem.
Results of student evaluation and feedback will be presented and the use of twosimulators will be considered.

A virtual environment training system for haptic laparoscopic surgery

16th International Conference on Automation and Computing, University of Birmingham, Birmingham, 11 September 2010.
Source: OAI
ABSTRACT Most of the existing laparoscopic simulations which use simple objects are only for the purpose of the training of laparoscopic surgical skills. We have designed and developed an early prototype of a laparoscopic simulation system in which almost all of the soft tissue organs are modeled as deformable models which can be manipulated using a laparoscopic instrument with haptic feedback. Physics-based modeling is applied to realize collision detection, force rendering and elasticity deformation. A new mechanism to analyze and evaluate the injuries to the soft issues is introduced. Preliminary experimental results show that the simulator can meet the requirement of 1 kHz haptic loop update rate under complex virtual scene

Green computer science courses. No more labs full of computers, we?re going mobile!

ABSTRACT Traditionally computer sciences courses have been taught using laboratories full of expensive desktop computers. This approach may have been valid in the 80, 90?s and even the early part of this decade. This paper suggests that buying; maintaining and replacing laboratories full of computers are no longer a requirement. This paper raises the issues associated with such a ?bold? step, but offers potential solutions that, in some cases, may make Computer Science courses at such ?brave? institutions more appealing

Problems first

In book: Software Industry-Oriented Education Practices and Curriculum Development: Experiences and Lessons, Publisher: IGI Global, Editors: M. Hussey and B. Wu and X. Xiaofei
ABSTRACT This chapter considers the need to focus initial programming education on problem-solving, in advance of programming syntax and software design methodology. The main vehicle for this approach is simple Lego based robots programmed in Java, followed by the programming of a graphical representation/simulation to develop programming skills. Problem solving is not trivial (Beaumont & Fox, 2003) and is an important skill, central to computing and engineering. An approach will be considered, illustrated with a series of problem-solving tasks that increase in complexity at each stage and give the students practice in attempting problem-solving approaches, as well as assisting them to learn from their mistakes. Some of the problems include ambiguities or are purposely ill-defined, to enable the student to resolve these as part of the process. The benefits to students will be discussed including students? statements that this approach, using robots, provides a method to visually and physically see the outcome of a problem. In addition, students report that the method improves their satisfaction with the course. The importance of linking the problem-solving robot activity and the programming assignment, whilst maintaining the visual nature of the problem, will be discussed, together with the comparison of this work with similar work reported by other authors relating to teaching programming using robots (Williams, 2003)

Robots in problem-solving and programming

ABSTRACT This paper looks at the experience of teaching on a module where problem-solving is taught first, then programming. The main tools for the problem-solving part, alongside two problem-solving approaches, are tasks based on using Mindstorm (LEGO, Denmark) robot kits. This is being done as a foundation step before the syntax of a language (Java) is taught. Results of student evaluation will be presented.

Motivational differences in learning internet programming between arts and computing students

ABSTRACT This poster discusses the observations on learning differences of teaching internet programming to Arts and Computing students on a common undergraduate programming module