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Saturday, 7 April 2018
learning outcomes and experience of VR in education
A comparative study of the learning outcomes and experience of VR in education.
Slavova, Y. and Mu, M.
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018). Germany: IEEE.
Abstract
Virtual Reality (VR) is believed to have a pivotal role in transforming teaching and learning in higher education. The novelty factor and full immersion in a virtual environment can undoubtedly improve students' attention. However, it is still unclear how the use of VR would impact the learning experience and outcomes with respect to knowledge acquisition. We conducted a comparative study on students' performance in a standardised assessment when course content is delivered using VR and conventional lecture slides. Results show that improvement in social interaction and productivity tools in VR are essential for its greater impact in higher education.
Cite: Slavova, Y. and Mu, M. (2018) A comparative study of the learning outcomes and experience of VR in education. In: IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018). Germany: IEEE.
For more information contact Dr Mu Mu or on twitter @DRMMU
Alternatively, go to https://drmu.net/2018/02/08/does-wow-translate-to-an-a-a-comparative-study-of-vr-based-learning-in-higher-education/
All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon
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