MSc Computing (Serious
Games) University of Northampton
Serious Games are those
that are designed with the main purpose not being pure entertainment,
including but not exclusive to applications in defence, education and training,
engineering, planning environment, medicine and behavioural change. This
pathway is delivered to provide skills in necessary for serious games including,
programming, modelling, internet programming and mobile devices.
Examples of the modules include:
Media Techniques
Computers now make use of a
wide variety of digital media that is sound, images and graphics. The
technology behind this media and the associated problems are very easy to
overlook. This module describes the way in which each media is stored and
manipulated within a computer system. The module guides the student through the
techniques used which are all demonstrated by practical examples. The student
is equipped with the techniques necessary to manipulate the media, using
standard programming languages, in the same way as a commercial media package
would do.
Programming
This module is designed to
give the student an awareness of programming using a commercially available
portable language. The student will gain programming skills, an awareness of
developing client side programs and an appreciation of a computer
language. Also focus on skills needed in
the analysis, design, implementation, testing and maintenance when developing a
software programme. This will enable the student to make an effective contribution
to a software development project. Experience will be gained to understand and
implement graphic applications, consisting of two-dimensional graphics,
three-dimensional graphics and animation.
Modelling for Serious Games
This
module is designed to give the student an awareness of common modelling
software and practices, as well as give an insight into the background and
history of modelling. It will teach students to think around common problems
presented over the course of a modelling project and help them develop
visualisation solutions that are suitable in terms of functionality,
performance and affordability for the given application. The module will also
develop a wider understanding of industry applications and standards as well as
imbuing the ideas and philosophies behind modelling for enterprise. Students
will be exposed to cutting edge modelling technologies, including the NVision
suite of immersive technologies
Immersive
Technologies
This module gives students a
deeper understanding of the principles and practicses of Virtual Reality
technology.
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