M. Hendrix, P. Backlund, B. Vampula,
International Journal of Game-Based Learning (IJGBL),
volume 4(4), pp. 1-18, 2014.
If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk. All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with
DOI: 10.4018/ijgbl.2014100101
Abstract:
The potential of Computer Games for non-entertainment purposes, such as education, is well established. A
wide variety of games have been developed for the educational market, covering subjects such as mathematics
and languages. However, while a growing industry developing educational games exist, the practical uptake in
schools is not as high as one would expect, based on current evidence of their effectiveness. The EduGameLab
project investigates causes and solutions to the relatively low level of uptake in European schools. This paper
describes a rating tool for sharing experiences about educational games among educators and parents, developed
in the EduGameLab project. The ambition is that sharing knowledge about how games can be used
in practice will stimulate practical use and acceptance. The development of this tool is based on a metadata
schema for formally describing serious games and experiences with these games.
DOI: 10.4018/ijgbl.2014100101
Sample of the paper: http://www.igi-global.com/viewtitlesample.aspx?id=121791&ptid=91477&t=A%20Rating%20Tool%20for%20Sharing%20Experiences%20with%20Serious%20Games
If you'd like to find out more about Computing at the University of Northampton go to: www.computing.northampton.ac.uk. All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with
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