Research and Enterprise Activities
As well as supporting high quality undergraduate and postgraduate education in computing, members of this team are proud of their ability to successfully work with businesses, the public sector and academia. There is a strong interdisciplinary nature to the research and staff work with other parts of the School of Science and Technology, the University, and external partners.
Particular areas of expertise include graphics, mobile device application development, problem-solving and computing in healthcare, networks, software engineering, serious games and advanced web systems
Summary of the expertise groupings1 Wireless Networking, Mobile and Systems
This has been a long-term strength in the Department, with both research and consultancy activities in this area. Expertise in wireless communications, embedded systems, networking and robotics all are within this this grouping.
• CISCO networking lab and the Department is a CISCO accredited Academy.
• Academic partner in the Weightless Wireless Standard group.
• Embedded Systems lab based around microcontrollers
• Swarm robots
2. Science and Technology Research in Pedagogy
This is a formally recognised Research Group in the University and is also one of the biggest in terms of members. Though it is based in the Department of Computing and Immersive Technologies, it has members from across the School and external to the School and was set up to bring together activities in innovative teaching practice that relates to teaching STEM subjects.
• Small teaching robots.
3. Software Engineering and High Performance Computing
This area is growing both in terms of staff research and consultancy. Examples included
• PhD studentship with GE Aviation on model-based software design.
• Mobile App developed for both small and large organisations (for example Northampton County Council).
• Eye Tracking software for usability testing of software, video, electronic promotional material and websites.
• Software for developing mobile applications.
• High Performance Computing via NVision server cluster
4. Games Technologies and Visualisation
The use of games and games technology to solve problems is another area of strength within the team.
• Portable virtual reality equipment
• Haptic devices for providing force feedback
• Use of CAVE via NVision
Examples of recent projects include:
- Developing material to refine skills in computing and other areas in year seven, eight and nine students in schools
- A study into the computer interface needs of people with dyslexia
- Development of mobile device applications for businesses
- Virtual reality and related techniques for healthcare
- Robotics and applied artificial intelligence techniques
- Applied signal and data processing
- Web-based database systems
- Effective teaching and learning in computing
- Assessment of vehicle to vehicle network communications
- Development of a language learning game