Monday 23 December 2019

Top 10 most popular posts viewed on Computing in Northamptonshire 2019

The top 10 posts viewed on this blog during 2019





All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Saturday 14 December 2019

BCS Northampton Event - Software Defined WAN 101 Lecture in Tweets


On the 10th December, the BCS Northampton Branch held a talk on Software Defined WAN lead by Barney Duffy. Here are a few tweets from the event:






All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Tuesday 3 December 2019

BCS Northampton Branch - Software Defined WAN 101 Lecture



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SPEAKER
B M Duffy

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AGENDA
19.00 – Refreshments and networking
19.30 – Main presentation
20:30 – Approx end
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SYNOPSIS
The following topics will be discussed
• SD WAN  what is it
• Benefits of SD WAN
• Comparing MPLS, Which is better
• Cloud based solutions
• Hybrid Solutions
• Considerations before you deploy
• Where is the technology going
• When is the right time
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SPEAKER BIOGRAPHIES
Headline Speaker: B M Duffy
Originally from Belfast moved to Northampton in 1993.
Over 30 years experience in Telecommunications Industry. Experience includes designing some of the largest Voice networks, and Contact Centres in Europe. Includes TDM and VOIP Voice Network Design, Unified Communications, Fixed mobile Convergence. Specialising in Contact Centre design using SIP, IVR, CRM, CTI, VR, WFM, Business Process Engineering.
Member of CCS from 1997 and a volunteer at The National Museum of Computing at Bletchley Park since 1997
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For overseas delegates who wish to attend the event please note that BCS does not issue invitation letters.
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THIS EVENT IS BROUGHT TO YOU BY:
BCS NORTHAMPTON
Visit https://northampton.bcs.org/index.php?menu_id=1


Date and time
10 December, 7:00pm - 8:30pm
Location
The University of Northampton
Learning Hub Room LH016, 
University Drive
Northampton
Northamptonshire
NN1 5PH






All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Monday 25 November 2019

University of Northampton launches 2020 edition of Young Coders Competition

Taken from the original source: https://www.northampton.ac.uk/news/park-juniors-stand-aside-from-coding-competition-to-give-other-schools-a-winning-chance/






 Northamptonshire school that is a three-time-winner of the national computer coding contest co-organised by the University of Northampton will help judge this year’s competition.
The Young Coders Competition aims to tackle a national shortage in coding ability. It does this by encouraging eight-to-11-year olds to have fun coding and spark a lifetime interest in the skill that may lead to them to a career  developing websites, apps and computer software.
Pupils from Park Junior School, in Wellingborough, have won the annual competition for three years on the trot. But rather than defend its crown for another year, the school has decided not to enter the 2020 competition which launches this week, and will instead have representatives on the judging panel.
Headteacher, David Tebbutt, said: “As reigning champions for the past three years, we are now looking for other schools to challenge our status and enjoy the benefits of entering the competition.
“It has certainly helped us to develop coding at the school and many children here now have a huge interest in it.
“We have won some amazing prizes over the years, received cups and trophies and enjoyed the publicity of being the champions, having been on the radio and in newspaper reports.
“It is now time for another school to take this on the title of champions and we look forward to seeing the entries.”
Scott Turner, Associate Professor in Computing and Immersive Technologies at the University, said: “We are delighted to be launching the 2020 edition of the Young Coders Competition. The contest has grown in popularity since it was launched in 2015 – last year we had a record-breaking 30 entries – and we now are inviting schools from across the UK to rise to the challenge and get coding with us.”
The organisers supply a package of 12 sessions for teachers to teach coding to their pupils, without having to do any preparation or have any previous coding knowledge. This helps to address a major gap in primary school teacher training, with very few having been taught coding. For teachers with some coding experience, a package of six-week sessions are provided. The package was devised by a teacher and reviewed by experts from the competition partners, including the University’s Computing academics. The University has also, in the past, assisted schools with their entries via a regular coding club, while its Head of Computing, Gary Hill, also sits on the judging panel.
The 2020 competition will task children with making a computer application that aligns with the theme Teach Your Pals About the Past. It’s free for schools across the UK to enter – to find out more, read the information sheet.
View past entries into the competition by Park Junior School pupils on YouTube.
The winning school will win £500, with the runner up taking home £200 and the school in third place receiving £100.



All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Thursday 14 November 2019

#ELECTION #SYSTEM BASED ON #BLOCKCHAIN TECHNOLOGY

ELECTION SYSTEM BASED ON BLOCKCHAIN TECHNOLOGY
International Journal of Computer Science and Information Technology (IJCSIT), 2019




Noor Mohammedali and Ali Al-Sherbaz, Northampton University, UK

  Abstract

There is no uncertainty that the chroma currency is very popular for the transaction information stored in the block of blocks. To initiate the importance of blocking, there is only one distributed ledger in which data is stored, since many of the centers in the blockchain network limit enough records for these records. This document proposes a decision-making framework based on innovation to create a secure, unjustifiable, accurate and transparent framework for voter privacy. In addition, it is voted and declared in this context that the race has a short period of time, since it is automatically registered in the table. This framework also gives society confidence in its legislation when applying this technique. In this framework, an administrator can add a candidate and a voter to the block. In different hands, a voter can log into the framework and then decide in favor of a candidate that the details of the vote should be stored in the block. In addition, each square in the blockchain innovation that relates to the previous square contains the hash of the previous square, and each square contains explicit data based on the square footage. The hub is connected by a peer network in this framework, with all the hubs in the block site network that have a complete duplicate block.


DOI: DOI: 10.5121/ijcsit.2019.11502 

  Keywords

Blockchain,Election System, Proof of Work, Smart Contract, E-voting, Peer-to-peer Networks, Bitcoin, Ethereum, Democracy.

Monday 11 November 2019

BCS Northampton: ICT Ethics What is it? - Cancelled

Taken from: https://www.eventbrite.co.uk/e/ict-ethics-what-it-is-and-how-to-do-it-northampton-branch-registration-79556817583






Ethics is at the heart of professionalism, supported by codes of conduct - but what does this mean in practice?
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SPEAKERS
Penny Duquenoy (MBCS) is currently Chair of BCS ICT Ethics SG, Visiting Researcher Middlesex University
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AGENDA
19.00 – Refreshments and networking
19:30 – Main presentation
21.00 - Close of Event (approx)

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SYNOPSIS
ICT Ethics – what it is and how to do it ...
Ethics is at the heart of professionalism, supported by codes of conduct - but what does this mean in practice? ICT ethics is about the ethical issues that can be raised by the technology in provision, use and development. Using examples of projects aimed at embedding ethics in design and development this presentation highlights some of the issues and ways to identify them.
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SPEAKER BIOGRAPHIES
Speaker: Penny Duquenoy (MBCS)
Penny is currently Chair of BCS ICT Ethics SG. Previously Associate Professor, now Visiting Researcher, at Middlesex University, London, working on embedding and addressing ethical and social impacts of ICT during project design and development in various co-funded research projects (EU and EPSRC). Penny is a long-standing member of IFIP (International Association of Information Professionals), past Chair of IFIP Special Interest Group 9.2.2 "Framework for Ethics", BCS representative for TC9 (Computers and Society) and the IFIP representative on IP3 Standards and Accreditation Committee.
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For overseas delegates who wish to attend the event please note that BCS does not issue invitation letters.
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THIS EVENT IS BROUGHT TO YOU BY:
BCS Northampton Branch
Visit https://northampton.bcs.org/index.php?menu_id=1




All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Sunday 10 November 2019

That's no moon - it's an Aframe VR moon

For a session (8th November 2019) at a local school's, Northampton International Academy, Code Code; we built, using Mozzila's brilliant AFrame, a web-based Virtual Reality model of a planet with rings and include a moon with the school's logo on it. This post replicates the steps to build something similar.


The code is included at the end of the post.




The example made at NIA's Code Club - November 2019

Step 1. Basic Planet
The first step is to set a new site in Glitch.com  and then add a white sphere on a black background.




Using the Aframe 'tags' to create a white sphere and to create a black background (see above or the code at the end of the post).


Step 2: Rotate the planet and add some colour
Now we can add a surface to the planet by finding an appropriate image to wrap around the sphere. in this example, I used the site Solar Systems Scope (https://www.solarsystemscope.com/textures/) and downloaded an image of Jupiter's surface (https://www.solarsystemscope.com/textures/download/2k_jupiter.jpg). This needs to be copied into the assets folder of the project and the URL generated (by left-clicking on the image when it is in the folder) copied. Now by adding src="" and in the speech-marks paste in the URL for the image; the image wraps around the sphere.


Now to rotate it  add, also within the , section animation="property: rotation; to: 0 360 0; loop: true; dur: 10000" (see above or the code at the end of the post for more details).


Step 3: Adding ring
In Aframe if you nest another object with the <></> of another object it's position is set relative the first object. This principle is going to be used here put a ring around the planet. First stage is add the ring object is used for this and a the same rotating animation is used. If you wish you could add an image onto the rings. See below or the code at the end of the post for more details. 

Step 4: Adding a moon
The process is really just combining elements of the steps 1-3. Create a new sphere,set the radius to something around 0.25 to 0.5; colour it with whatever you feel is appropriate, add an image if you want, set a rotation (it is is fun to play with these a bit and place the moon on the ring (setting position="5 0 0" in this case does this.







The whole code is here.


The video shows it action:


You can use trinket as well if there are concerns about students creating web content. If the images are accessible as web sources this could be a great option.










All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Friday 1 November 2019

Top 10 most read posts on the Computing in Northampton blog in October 2019



All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Saturday 12 October 2019

Home Rehabilitation System Motivating Stroke Patients



A Home Rehabilitation System Motivating Stroke Patients With Upper and/or Lower Limb Disability

 Opoku Agyeman, M, Al-Mahmood, A & Hoxha, I 

Abstract

Stroke survivors often suffer from a permanent or partial disability that restricts the movement of the hands, arms and/or legs. To help patients recover, rehabilitation should be at an earlier stage of the injury. Without motivation, it would be challenging for patients to successfully engage in the recovery process which can sometimes be painful of inconvenient. The application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. This paper presents the design and implementation of a rehabilitation system for aimed at helping stroke patients suffering from upper limb disability that exploits IoT by integrating gaming and wearable technology.


Citation: Opoku Agyeman, M, Al-Mahmood, A & Hoxha, I 2019, 'A Home Rehabilitation System Motivating Stroke Patients With Upper and/or Lower Limb Disability' Paper presented at International Symposium on Computer Science and Intelligent Control, Amsterdam, Netherlands, 25/09/19 - 27/09/19

All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Thursday 10 October 2019

Will AR impact Fine Art?



Will Augmented Reality (AR) have an impact on Fine Art. Iain Douglas, a Games Art academic has been reflecting on the question is his latest blog post available here: The ARt Galley



Related links
University's Virtual Sculpture Trail
What do Games Students Do?


All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Sunday 29 September 2019

Top 10 most read post on Computing in Northamptonshire Blog: September 2019




All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Friday 20 September 2019

A Sneak Peek Into Arduino-Based Robot Car Projects Aimed at Disaster Management/Prevention

A Sneak Peek Into Arduino-Based Robot Car Projects

Aimed at Disaster Management/Prevention







Abstract

In the world of manufacturing, apart from computer systems, a new concept i.e. computer automation has arisen. This concept was originally conceived when computers started to automate things, based on the interaction with the outside world. The significant increase in the trend of automation has introduced Arduino. Having said that, Arduino is a platform that uses different inputs e.g. electronic sensors, lights, motors and other assorted gadgets, to get information from the real world and to make decisions based on that information. What Arduino builds is essentially a robot. Everyone that is interested in creating interactive environments, has the potential of doing so by using this revolutionary device. This book consists of some Arduino projects that are proposed from students of the Department of Computing, University of Northampton, in the previous years. The aim of this book is to provide students with an insight of the projects that can be developed by using the Arduino platform and motivate them for further developments in the field.




Opoku Agyeman, M., & Hoxha, I. (2019). A Sneak Peek Into Arduino-Based Robot Car Projects: Aimed at Disaster Management/Prevention. LAP LAMBERT Academic Publishing.


All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon

Wednesday 11 September 2019

University’s virtual sculpture trail is thought to be the first in the UK


Students from the University of Northampton have teamed up with a cutting-edge creative agency to set up what’s believed to be the UK’s first campus-based virtual art trail.
Visitors to the University’s Waterside Campus can use their mobile phones to view a series of 3D sculptures, created by Games Art students, as they explore the site.
There’s six augmented reality pieces of art scattered around the campus, which can be viewed via mobile devices which have the UON Games Art app installed. You can get the app for free from the PlayStore or the AppStore.
The app was developed by Northampton-based agency, AR Media, which specialises in immersive technologies, including augmented and virtual reality, plus film and video, animation, digital signage and studio hire.
Screen shots of the virtual sculpture trail at Waterside
AR Media director, Rob Fairhurst, said: “We became involved with the University through Digital Northampton’s Merged Futures event, and realised we had an opportunity to collaborate with the next generation of 3D designers.
“We gave the students free rein to design their pieces, only limiting them by the level of complexity their models could be, and they delivered the goods.
“Now anyone can use the app to find sculptures on campus and experience the students’ own work in full 3D, move around it and zoom right in. It’s a modern-day art installation and to our knowledge the first augmented reality art trail on a UK campus.”
Senior Lecturer in Games Art at the University, Iain Douglas, said: “This was a valuable opportunity to bring a real-life collaborative project to the students. AR Media were wonderful partners and I’m pretty sure there’s no other university in the UK that has geo-located their students’ 3D work around the campus – it’s a real first for everyone.”
The students who have their work on virtual display are Cleyon Johns, Kelvin Avey, Fiona Galloway, Thomas Craddock and Cameron Torrie.


All views and opinions are the author's and do not necessarily reflected those of any organisation they are associated with. Twitter: @scottturneruon